Epic 9. This was a total surprise especially because the nomenclature 9. Many people expected to see the Epic At HOR, we wrote a preview article of Epic 9. Latest news: Epic X is coming up? This new Epic brought several novelties among which we discover a brand new game zone: The attack of the Citadel! The attack of the Citadel is an exclusive novelty to this Epic. This one is not a dungeon, it is a competitive mode of speedrun PvE which only the guilds can participate!
They can register by participating in auctions to participate in one of the 6 sessions taking place on Saturday only. Only the guildmaster can register his guild at headquarters. The minimum guild point to register is The attack on the citadel is divided into two parts: The Academy and the Citadel. Each part is made in order to then access the last level and record his guild in the rankings! Remember that the Raid must be completed between Monday and Thursday. To start The Raid Time Attack the guild master must create the siege party.
Then each Party leader forms each party in the siege just like any other party. Once the Siege Team is formed the Guild Master enters the dungeon. This will create a private isntance of the dungeon for the Guild. The timer starts as soon as the Guild Master enters the dungeon. Once all members of the siege team are inside the dungeon it is purely a matter of killing the 2 bosses inside the dungeon.
Players must kill both bosses for the Raid Time Attack to end. The guild with the fastest time will move on to The Siege event. There will only be 1 winner per dungeon. This is the second part of the Dungeon Siege system. Please be advised this part is purely Player vs Player! The objective of this event is simple: control the Dungeon Stone. Under normal circumstances where a Dungeon is owned by a guild there will be 2 teams.
One team will be defending the owners of the dungeon while the other team is attacking the team that won the Raid Time Attack. The commands for the Dungeon Siege are very similar. Once the event is announced in yellow text players from each guild should head to the dungeon.
Teams for the Dungeon Siege can be created immediately after the Raid Time Attack is won or before entering the dungeon. If the teams are already created the Guild Master does not need to be present during the Siege.
Please note that only the teams involved the attacking guild and defending guild can take control of a dungeon. Once the final announcement that the Dungeon Siege is starting is made both parties may enter the dungeon. Once inside they will notice that the dungeon is completely devoid of monsters other than the guardians of each control point. As mentioned earlier the objective is to control the Dungeon Core. To do so they must reach the core, kill the guardians, and left click on the Core.
There will be a cast time where the player who clicked on the core can be attacked and killed so protect your teamates well. There are also strategic control points in between each Core. To take control of a control point users must kill the guardians around the control point and then left click on the control point. Again users will be vulnerable during the cast time to take over the control point. Once taken over guardians for that team will be spawned to protect the control point.
If you are the attacking team the guild that owns the Dungeon before the Dungeon Siege you must destroy the attacking teams Dungeon Stone. Once destroyed the Siege will be lifted and the defending team will win regardless of how much time is left.
If you are the defending team you must hold the Dungeon Core. Once you gain control of the Dungeon Core both teams will reset and their roles will be shifted.
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