Best character setup in final fantasy 13




















Lighting is mostly physical fighter so boost her attk. Sahz i mostly dont use but when i have him i try to lvl mattk and normal attack. If you are worried what to lvl up first, you can stop as you will endup lvling all the roles for character, and there two great spots to farm both CP and items to lvl up weapons. But other then that is how you setup the team is what rly matters and wins you fights.

Last edited by DarionSkywind ; 9 Oct, pm. Thanks for for the help. Like Aldis said, you really don't have to worry about micromanaging your crystarium. Once you hit about chapter 5, just a tiny bit of grinding will earn you enough CP to max most of your characters out by the end of each chapter Fang is a special case, she is damn greedy for CP. Sazh is an underrated Synergist, IMO, don't ever be afraid to have him in your party. He's a lot more durable than Hope 1.

When I'm just mucking through the mooks early in a chapter, I'll usually run this twice and just switch between them. It's reliable and deadly. Running more than one Commando in a paradigm is rewarding, but you need to be careful. You might have already noticed, but Commandos will always target separate enemies when they can, so these paradigms are most useful when you're going against single, large enemies.

Against particularly tough bosses, Triple COM can be exceptional. It feels like a cop-out to say, but for the most part, you'll get a feel for it by the time it matters. Each party member has a specific job they've been forced to develop and that they excel at.

As the main protagonist, Lightning is the most versatile fighter in the party. Her melee prowess makes her an accomplished Commando, but it's ultimately the Ravager paradigm that wins out in her arsenal. Her offensive spells pack a powerful punch on their own and skyrocket the stagger meter on any enemy. Even better, players can infuse this magic into her gunblade, enabling various elemental melee attacks to increase the effects. She can then switch to Commando to deal damage or let one of her party members do it.

Keep in mind, though, the Ravager mode is only the best in the overall sense. As was previously mentioned, the Commando paradigm is on par.

Which one is best is subject to change depending on Lightning's equipment and which chapter she's on. That said, if players want the Army of One ability which is basically the "win" button for every battle , then they'll have to invest in the Ravager role. This musclehead usually has the most health of any party memeber.

Because of that, he can obviously take a serious beating and still stand. This makes him perfect as the group's resident Sentinel, which is basically akin to a Tank class. Snow has several abilities to attract enemy attacks and absorb damage intended for other party members.

At the same time, moves like Steelguard ensure that he doesn't get slaughtered himself. Plus, some of the more advanced defensive moves i. It's clear the designers intended this to be his main role, because it's the best way to win his Summon battle with Shiva.

Snow may not boast much brainpower , but he always strives to protect people. In that sense, the Sentinel role is perfect. As I said, we have 2 strategies. Vanille's Death and Sazh's Cold Blood. We'll start with Vanille's Death. You need Snow as a Sentinel full time. And Possibly end just as quick as it started. When the battle starts, pray to your deity if you believe in one that the Neochu doesn't attack you. If he does, then that's that. If he doesn't, immediately start spamming Death.

Haste will speed this up. Somehow though, I managed to get it on my 3rd try. Nothing special, it just worked. Now start to pick off the Picochus very slowly. If you're feeling a bit lucky, very briefly switch so Snow is a Commando, and let him attack to stabalize the chain gauge. Then switch back. This can take a long time, but an Eidolon can help out. There's that. But some people may not have the patience for Death. Cold Blood can work a bit better for you. Sazh will be Party Leader, along with Hope and Snow.

Sazh must have Random: Instant Chain for this to be possible. When the battle starts, again, pray that he doesn't attack you. Start using Cold Blood, and hope that eventually, he'll get Chained. Switch to Delta Attack, and murder him. If he survives which he may , just do it again. Oh, and watch out for Pollen, which in that case, number one, survive, and number two, use Dispelga.

When he dies, the battle gets much easier. Now you own the Growth Egg! Now to the grinding. However, after Chapter 13, these become slightly easier using a normal strategy, and just plain luck based with Vanille's use of her limit break, Death. The Adamantoise drops 40, CP 80, CP with the Growth Egg , and has a chance albeit a low one of dropping a Platinum Ingot, whcih you can sell for , gil, and he has a really low chance of dropping a Trapezohedron, used for making ultimate weapons.

The strategy I recommend is better than the Death Technique. At least it's not luck based! This should always work if you have a high strength and magic stat. The party I recommend is Fang as party leader, with Lightning and Hope. You will need a Fortisol for this battle so you can skip buffing.

Begin the battle by summoning Bahamut. Don't use Gestalt Mode, or it'll send Bahamut away, and make this more difficult. Cast all the debuffs you can, the main ones being Deprotect, Deshell, Imperil, and Slow. Switch to Relentless Assault hopefully while Bahamut is still up , and attack him. When he goes away, use one more round of Relentless Assault, and switch to Aggression, and attack.

This strategy always works for me, and I once got 2 Trapezohedrons in a row! I hope you have the same luck as me with this! Trivia: It's possible to get both treasure spheres outside of Edenhall above the glass. As you may know, you can only pick one, and then the Adamantoise outside breaks the glass, and the other treasure sphere dies with him.

There is a way to get both of these. Just kill the Adamantoise outside. He won't be there to break the glass, so you can get the full value of 6 Particle Accelorators, as well as 35, gil!

When you go down the hill up in the top left corner of the map like you're about to go to Mah'habara, you'll see 2 monsters fighting, one is a Behemoth King, and the other is a Megistotherian.

In chapter 13, however, it make for a very negligible grinding area, but with the Growth Egg and Sprint Shoes, it's an option. The battle gives you a grand total of CP 13, with the Growth Egg and a few components. Begin the fight with Relentless Assault, and focus your aggression on the Behemoth King. Make sure he doesn't transform.

If he does, reset the battle. When the Behemoth King finally dies, change to Evened Odds, and inflict the ailments, bestow the enhancements, or heal, depending on party leader. Once that's done, switch back to Relentless Assault, and begin the onslaught. Don't worry about the status ailments he can inflict with Virulent Breath; just end the battle as quickly as you can. This whole process takes about 2 minutes, and in chapter 11, you can do a lot of leveling in a short amount of time.

The chapter 13 setup only requires 1 paradigm: Aggression. Lightning and Fang are recommended as your commandos, and Hope is recommended as the Ravager. When you start the fight, 2 characters will go after the Behemoth King, and the lone commando will go after the Megistotherian. Depending on how high your stats are, the battle can take anywhere from 1 minute to just a mere 7 seconds! It takes a lot of time, but it gets it done relatively fast. They reappear as an obstacle on your way to the final warp gate.

The very first encounter on your way up the tower is a combo of those 2. Using a Deceptisol shroud, you can actually start the battle with a pre-emptive strike, and kill Wladislaus before going to the Sanctum Templar.

The battle awards you the grand prize of 35, CP 71, with the Growth Egg. You only need 2 Paradigms: Aggression 2 commandos and a ravager and Combat Clinic 2 medics and a sentinel.

To make this encounter go so much faster, use a Desceptisol. They are very common drops way back in Chapter 2. I usually get about of those, and I save all of them for this very moment. Having about , gil, I can have about Desceptisols!

That's a total of about 2,, CP 4,, with the Growth Egg That's more than enough to fill all of your Primary Roles, and of your secondaries! That'll make you overpowered for Orphan! Start the battle firstly with a Desceptisol, and secondly in the Aggression paradigm. Focus your "Aggression" on the Wladislaus, and you should kill him in about 30 seconds.

Turn to the Templar, and heal when your health gets low. You should drop him in about , since you'll need to build the chain gauge back up. However, to make the battle faster, you might like to run Evened Odds Medic, Saboteur, Seynergist as a 3rd paradigm. If you switch to it after you kill Wladislaus, it'll make the battle go a bit faster, saving you some precious time. Now just rinse and repeat 59 more times. There is a certain path you can take that will net you about , CP , in about 45 minutes.

However, this is only if you fight every last battle in each area. The battles that aren'y against the mission mark aren't special, except for 1, but I'll get to that. The missions are 35, 36, 38, 42, and Mission 35 is against a Gurangatch, which is extremely easy, but if you need a strategy, simply use Relentless Assault 2 Ravagers and a Commando until the creature dies. Mission 36 is against 2 Amam's, the Gorgonospid clone. It can inflict statuses with Virulent Breath, but this shouldn't be an issue.

It will use a Lightning Elemental attack to heal itself and hurt you. Switch to Aggression 2 Commandos and a Ravager and begin the assault. You and the other attacker alone should be able to kill one of the Amam's, while the Commando will damage the other. If you need to heal, Evened Odds will take care of that. Once you're ready, kill the other Amam.

Mission 38 is against a group of Verdelet. They have the ability to summon none other than the Juggernaut. Aggression is the key Paradigm here. When the battle begins, wait for a few seconds to see which one will start summoning. Focus your attack on that one, and hopefully you'll kill it before the summoning is complete.



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